Jieming Mao, Renato Paes Leme, Kangning Wang
We define a model of interactive communication where two agents with private types can exchange information before a game is played. The model contains Bayesian persuasion as a special case of a one-round communication protocol. We define message complexity corresponding to the minimum number of interactive rounds necessary to achieve the best possible outcome. Our main result is that for bilateral trade, agents don't stop talking until they reach an efficient outcome: Either agents achieve an e...
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