To protect the systems exposed to the Internet against attacks, a security system with the capability to engage with the attacker is needed. There have been attempts to model the engagement/interactions between users, both benign and malicious, and network administrators as games. Building on such works, we present a game model which is generic enough to capture various modes of such interactions. The model facilitates stochastic games with imperfect information. The information is imperfect due...
Quantitative mode stability for the wave equation on the Kerr-Newman spacetime
Risk-Aware Objective-Based Forecasting in Inertia Management
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Periodicity in Cryptocurrency Volatility and Liquidity
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Simulation-based Bayesian inference with ameliorative learned summary statistics -- Part I